![]() ![]() The usual game of Catan ends once one player earns ten victory points. King of the Hill Keep your lead for one full turn after you reach max victory points It's a good idea to set ground rules on who can do what when a seven is rolled if you decide to implement this rule.Īllowing bribes introduces an extra layer of diplomacy - and betrayal - when moving the robber and making trades. This rule could be reversed and used to extort resources from players on the table. It's all about mind games when trying to secure victory points. Bribes, once accepted, have to be respected - although that doesn't mean you couldn’t accept a bribe, then play a knight afterwards and steal from them anyway. A player could target you to steal wheat and block your wood production, but you could convince them to take a few stone instead. It adds another layer of complexity to late-game stalemates. Bribery, where you can try and convince a player not to rob you by paying them off, is a house rule that gives you one. Bribery Dissuade enemies from robbing you by offering resources voluntarilyīeing robbed of a resource by another player after they roll a seven, especially when it's the last resource you needed to build a city, is a horrible feeling in Catan and there aren't many ways to prevent it. Turn Catan's resource tiles facedown during setup for an even more unpredictable game. You could choose a six or eight number token, the numbers with the highest probability of hitting, but on a resource tile that doesn't meld with your favourite victory point-earning strategy. This adds even more randomness to an already luck-heavy game. You won't know if you've placed that bet on a desert tile, though. The number tokens stay facing up so you'll know what dice roll you're betting on. This custom rule has you place all the tiles facedown so you can't see what resources are on them. That's when you place your first two settlements and roads - it's a moment that can sometimes decide who wins the game an hour before it's finished. The most important part of Catan is the first two turns. Tiles start facing down Flip resource tiles upside-down while placing starting settlements No matter what approach you take during your board game nights, here are ten house rules to check out that make Settlers of Catan even more fun. Others up the competition by giving players additional tools to expand their settlements around one another. Some custom Catan rules make the game more welcoming to newcomers by lessening the randomness factor. Credit: Trade with resources you don't have.Crime and Punishment: Change how the robber works to make Catan more or less competitive.Robin Hood robber: Robbers can't steal from players with fewer than two victory points.Roll double, roll again: Roll again if you roll two of the same number.Discard desert: Scrap the desert in favour of an additional resource tile.The Bridge: Build a super-bridge across one resource tile.Everyone gets one re-roll: Each player gets one chance re-roll at any point. ![]()
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